Insights Into Mario From Shigeru Miyamoto

Chris Kohler interviews Mario creator Shigeru Miyamoto for WIRED amidst Nintendo’s press tour for Super Mario Run. The whole thing is worth a read, but here are a couple of things that caught my attention.

On the idea of a one-button Mario game:

 
Although this is the first Super Mario game in which the hero runs automatically, it’s not a new idea. “On Wii, we experimented specifically with a game where you only press the A button on the Wii Remote to make Mario jump,” Miyamoto says. It didn’t go anywhere, he says, because it wasn’t suited to the console.
 

Turns out this is something they’ve wanted to do for a while, but had to shelve cause the conditions weren’t right. Also, a company exercising restraint? This all sounds familiar…

Miyamoto on why the original Super Mario Bros. was never simply ported over to the iPhone:

 
We’re more interested in looking at how we can be creative with Mario, and design for iPhone in a way that takes advantage of the uniquenesses of that device and the uniquenesses of that input and the features that that device has. For us, that is much more rewarding creative work.
 

This collaboration between Nintendo and Apple has been so satisfying to watch as a fan of them both. Apart from their corporate philosophies being almost uncannily similar, you can tell that there’s trust and understanding between the two companies.

I can’t wait for what’s in store.